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Need for Speed Underground 2 Downloads

Celica Supra (MA67) [Add-on]

Celica Supra (MA67) [Add-on]
AuthorAJ_Lethal
Added On September 16, 2020
Views 756
Downloads 74
Version Underground 2
Brand Toyota
Favorited 0 times
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Additional Screenshots

Description

This car replaces None (Addon car)

converted from Forza 4

Features:

Can be customized with:
  • Bumpers and skirts
  • Wide body kits
  • Spoilers (includes 2 add-on spoilers -paintable/cf stock and cf Forza wing-)
  • Hoods (convert to carbon fiber)
  • Rollcage (under "Roof Scoops", paintable)
  • Headlights and tailights
  • Exhausts
  • Rims
  • Paint
  • Vinyls (custom body vinyl and debug map included)
  • Decals (including hood* decals)
  • Cabin neon*
  • Window tint
  • N20 purge
  • Custom added parts (appliable via debug car customization - needs Extra Options to use it):
    • Driver model (DAMAGE_RIGHT slot - 5 styles)
    • Seats (DAMAGE_TOP slot - 4 styles)

*needs latest version of nlgzrgn's Extra Options to work
Other features:
  • Custom performance
  • Sounds from NFSPS (thanks to RaTT for the converted PS sound pack)

Installation:

  • Make sure you have NFSU2 Unlimiter and Car Sound Tuner installed
  • Extract the zip contents to a folder
  • In Binary 2.2.0 or greater, click on "Launch Binary For Users"(left big button) and open the Toyota Celica Supra (MA67) [Add-on] Installer.end file. Follow the on-screen instructions and save when prompted.

Used tools:

ZModeler 1.07b | GIMP | NFS CarToolkit 3.0 | CV Injector | NFS-TexEd | Binary 2.2.0

Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:

  • keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
  • give me proper credit (AJ_Lethal) for creating the mod
  • Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.

Visitor Comments

  • TEARSTREAT8015 - 1 month ago
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    Liked
    This will come to MW?
    Reply
    • LRF Modding - 1 month ago
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      its already made for mw
      Reply
    • TEARSTREAT8015 - 1 month ago
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      Liked

      Yes, by using Modloader. 

      I was talking about the ADD-ON using Binary

      Reply
    • AJ_Lethal - 1 month ago
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      Liked
      Eventually
      Reply
  • EvoX - 1 month ago
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    Liked
    So, now we can use unlimited number of cars in u2??? Wow!)
    Reply
    • AJ_Lethal - 1 month ago
      User Date
      Liked
      No, currently there's a limit of around 17 add-on cars because of the save game limitations.
      Reply
    • EvoX - 1 month ago
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      Liked
      Its cool anyway, thanks for reply.
      Reply
  • NFSMWFAN - 1 month ago
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    Liked

    Does MW have any limitations like that? Because I have 156 cars in my game and I don't think my game will not create any probs(it hasn't created any problems so far).

    Reply
    • AJ_Lethal - 1 month ago
      User Date
      Liked
      MW also has a save game car limit but it's higher than U2 (it's around 200 cars, encompassing car lot "my cars", career garage and bonus section.
      Reply
    • NFSMWFAN - 1 month ago
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      Liked
      What will happen after we add 200 cars(encompassing bonus, car lot) and does this include the cars we have in 'my cars' and 'career garage'?
      Reply
    • AJ_Lethal - 1 month ago
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      Liked
      When you hit the limit, you can't add any more cars to "my cars" and the career garage
      Reply
  • NFSMWFAN - 1 month ago
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    Liked

    And I want to ask u a thing in MW. That is when I add ed cars along with my binary cars(eventually I add mostly ed cars and not binary)that particular binary car(eg: ur nfsmw acura nsx na2 addon)shows as carrera gt? Do u know why? If yes, what must I do to fix it?

    Reply
    • AJ_Lethal - 1 month ago
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      Liked

      Did you add Ed cars after adding the NSX?


      Reply
    • NFSMWFAN - 1 month ago
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      Liked
      Yeah
      Reply
    • AJ_Lethal - 1 month ago
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      Liked
      You should add Ed cars first, then Binary cars; Ed compiles a new globalb file from the files it has, overwriting any GlobalB previosly there
      Reply
    • NFSMWFAN - 1 month ago
      User Date
      Liked
      Thank you soooo much AJ_Lethal!! Because I have been asking this question in nfsmods.xyz and nobody tended to reply/clear my doubt(maybe they r too busy). But u only replied/cleared my doubt quickly!Thanks again for clearing my doubt AJ!
      Reply
    • NFSMWFAN - 1 month ago
      User Date
      Liked
      But adding binary cars after ed cars will not create any problems/bugs relating to addition of cars, am I right AJ?
      Reply
    • AJ_Lethal - 1 month ago
      User Date
      Liked
      Cannot really guarantee it, but from what I have tested it hasn't given me any problems
      Reply

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