Recent activity on NFSAddons
Need for Speed Most Wanted Downloads
2013 SRT Viper GTS (ADDON)
Additional Screenshots
Description
This mod replaces nothing, Xname of the Addon car is VIPERVX1 (originally VIPERGTS)
Get the SRT Viper GTS from ModLoader if you want to replace SL500 with this Viper
SRT Viper GTS converted from NFS No Limits
Features:
- Stock Paintable body with new material
- New & Reworked Performance Data
- Working brakelight texture
- HD Logos
- Window Damage
- NFSUC Driver
- 5 Special Colors in Contest Winners & a Stripe with few custom Vinyls in Unique (512p only). It also comes with paintable stripe as well (1024p)
Others:
- Added an Optional & Uninstallation folder that has some files included for people to uninstall & install any addon cars they have while the endscript file was in the setup (this will also remove the files for endscript. Extract the files again manually in CARS Folder)
- Added an ini file in Mod/scripts/UnlimiterData Folder to have customization visibility whatever the mods have or don't have parts & visuals, only in Unlimiter v3
- Purple was set as Stock Color in Binary Version
- Reworked stats on Top Speed, Acceleration & Handling to make it stable in Stock & Tuned
- Manufacturer Logo is SRT in-game
It can be customized with:
- Bodykits (5)
- Spoilers & roofs (from Hoods Section)
- Rims
- All Performance Upgrades
- Visuals (paint, vinyls, window decal & tints)
Rest not mentioned are NOT Customizable
Installation:
It's in the Installation txt for Binary from Archive
Known bugs/issues: Same issue on Vinyls (incl. 1024p) like AMG A45, WRX STI, Apollo Enraged, etc. And an issue with the gauge's needle not moving at the start depends on other races (Huayra has the same issue). Tell me if you find the other issues aside from these 2 issues.
New Issue (unfixed): As I mentioned it in features, it HAS a new color material which it can't give custom paints like that. It was the same as other car mods that modders made way back as far as I remember. There is no fix for its material at this time before releasing it. Also, Thnx AlienX710786 for reporting on its coloring btw
Credits:
- Converted by Eclipse72rus. Also granted me to add & release his car mods in MW BUT to credit him & provide the link for the ModLoader car
- Performance by Eclipse72rus himself, reworked performance (and fixing its transmission) by me
- NFS-VltEd, NFS-CarToolkit, NFS-ModManager & NFS-TexEd (v1.7) by nfsu360
- NFS MW Unlimiter by nlgxzef
- Ant Renamer by antp.be
- Binary v2.8.3 by MaxHwoy
- Paintable stripe for the Addon car was created & contributed by Andrick
Changelog
-
Version 1.2 hotfix
uploaded January 8, 2023
Raverz12345 uploaded a new version. The new file is 7.1 MB.
Fixed an issue not showing in-game, corrected the xname on the last line of the install endscript -
Version 1.2
uploaded December 14, 2022
Raverz12345 uploaded a new version. The new file is 7.1 MB.
- The car no longer supports ED as Binary takes place
- 1024p Vinyls was temporarily REMOVED due to certain vinyls unnamed. I'll get into it & add it back asap
- Renamed its Xname to "VIPERVX1" on certain nodes & the uninstallation data as rybetasz took it for his 1999 Viper mod (Thanks JG Blue 1509 for letting me know)
- Uninstallation folder & Black rims are now combined into Optional & Uninstallation folder
- Updated the UnlimiterData file to the latest Unlimiter -
Version 1.1
uploaded January 22, 2021
Raverz12345 uploaded a new version. The new file is 24.41 MB.
Things & changes listed in Changelogs:
- The addon car now supports 1024p Vinyls! Located in CARS/VIPERGTS Folder
- Added a paintable stripe for the addon car as 1024p Vinyls was made. Thnx to Andrick for contributing this file on my Addon since I missed it earlier!
- Added a command in uninstall endscript (install endscript)
- shortened the name of the setup endscript (install endscript)
- Added an extra screenshot for this mod regarding the paintable stripe -
Initial version
uploaded December 20, 2020
Raverz12345, Eclipse 72rus uploaded initial version. The original file is 6.55 MB.
Random NFS Addon
Latest Addons
- Updated: 2009 Chevrolet Corvette ZR1 (C6)
- Updated: Ferrari 458 Double Pack
- Updated: 2019 Brabham BT62
- Updated: 2013 Jaguar C-X75
- Updated: 2021 McLaren 765LT
- Updated: 2019 Ferrari 488 Pista
- FnF Skyline GT-r34
- Updated: 2021 Mercedes-AMG GT Black Series
- Updated: 2019 Apollo Intensa Emozione
- Updated: 2019 Bugatti La Voiture Noire
Visitor Comments
OH HELL YEAH! I was waiting for a long long time for this. Thanks
I have tried to convert this car to replace Viper & keep failing somehow i fail at compiling at the end any help ?
https://drive.google.com/file/d/1qij4jU7FCni3Ofp31qNuJmUURVEvjJ-5/view
https://nfsaddons.com/downloads/nfsmw/cars/bmw/5475/bmw-2021-bmw-m4-competition-coupe.html
CAN YOU PLEASE MAKE THIS BMW M4 COMPATITION 2021 AS ADDON CAR PLEASE ? + WHY YOUR CAR IS 22 MB
One bug I noticed, the custom paints do not work properly. They just render like normal gloss paint textures, and that too kinda desaturated. Case in point custom shade #9 which is the preset for JV's car. If you could please look into it?
It's because of a New coloring material Eclipse72rus has made back then and I can't fix it some time. I already looked into it few years ago before releasing it.
I know of a fix for this (works much faster with modloader version though):
Select "Export all" upon loading the GEOMETRY.BIN. Upon export, there will be a txt file on the directory the geometry was exported, and there is a line that states the following:
MATERIAL MW CLEARPLASTIC_SKIN1 CLEARPLASTIC %_SKIN1
Change the second CLEARPLASTIC to CARSKIN via Notepad, and save the txt file.
Open the exported OBJ via CarToolkit while keeping the textures, then export both the geometry and the textures.
Already renamed in both modscript (nodes only) & endscript files
Error: You must be logged in to comment on this car.
Not registered yet? Register here. It only takes 30 seconds.
Forget your password? Find it here.