User Date
RemkoAugust 07, 2022
nfsfan83July 29, 2022
JimDiaboloJuly 22, 2022

Need for Speed High Stakes Downloads

Neighborhood Drive

Neighborhood Drive
AuthorZalcus20
Added On July 18, 2022
Views 1,594
Downloads 69
Version High Stakes
Original Track Country Woods
Favorited 3 times
Average Rating
9.8/10 - 6 votes
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File updated on: July 24, 2022

Additional Screenshots

Description

A completely redesigned track for NFS High Stakes! Neighborhood Drive sounds like an easygoing track, but it is anything but that. With very slight elevations, many unexpected twists and turns, "distractions" and a tricky divided highway, I give this track an EXPERT rating.


This track features MANY details and cool features:

-Functioning traffic lights.

-Animated birds and objects.

-Functioning divided highway.

-type 6 concrete barriers, tables, chairs, some trees, etc.

-Gas station.

-Everything that you see on the road can be collided with. You can create some serious "Cost to State". ;)

-Smart AI bots.

-Cool replay angles.

-Separate night version.

-Custom weather and night time.

-Rearview mirror (F7) can be safely used. No CTD!

-Many textures from various nfs games as well as photographed/scratch made by me.

-Custom loading screen and Vidwall.

And much, much more! I leave it to you to explore and discover them!


Programs used:


-T3ED Version 4.3.0 (393) (JimDiabolo)

-FSHTool 1.2 & 1.23 (Denis Auroux)

-FRD-TOOL v2.2 (GAMMARAY)

-NFS 4 Replay Camera Editor (Nappe1)

-Corel PHOTOPAINT x5 (Corel Corp.)

-MS Paint (Microsoft)

-Tgatool2 (Martin Wright)

-TGA Maker 1.0 (Josh Klint)

-NFS Wizard v0.5.0.79 (Jesper Juul-Mortenson)

-Notepad++ v8.3.3 (Don Ho)


Installation:

1. Locate your NFS4 folder and go to DATA/TRACKS/COUNTRY

2. Make a backup of the files found in the COUNTRY folder.

3. Extract ALL the contents found in this folder containing this readme file.

4. Make a backup of the T14.qfs file found in DATA\FEART\VIDWALL and install the included T14.qfs there.

5. Make a backup of the T14_00.qfs found in DATA/FEART/SLIDES and install the included T14_00.qfs there.


Installation is complete!

Alternatively, if you use the "NFS HS Mixer" application simply "import new track".


For more details, tips, issues and legal stuff, see the ReadMe file.


I hope all of you have as much fun driving on this track as I did creating it! As always, feel free to leave your feedback below! :cool:

Changelog

  • Version 1.1 uploaded July 24, 2022

    Zalcus20 uploaded a new version. The new file is 9.54 MB.

    -Reduced all textures containing an alpha from 128x128 to 64x64 so that "non Veg patch" users can load the track and not get kicked back to the main menu or desktop. This was done for both Tr0.qfs and Trn0.qfs. Quality loss is minimal.

    Special thanks to noise for running tests on this!
  • Initial version uploaded July 18, 2022

    Zalcus20 uploaded initial version. The original file is 10.28 MB.

Visitor Comments

  • Remko - 30 days ago
    User Date
    Mike30 days ago
    pete951630 days ago
    Zalcus2029 days ago
    JimDiabolo28 days ago
    bug11025 days ago
    Liked

    Hey Zalcus, congratulations on this release! I I just did a few test laps and you were right that the track is tougher than it looks, the offroad sections being pretty unforgiving, and the town part is a challenge as well with all the trees, light posts and traffic lights that you have to carefully weave through if you want to keep up the speed.

    It's just as much fun to cruise around though, and appreciate all the attention to detail this track has, from the changing traffic lights and neon signs, to the moveable objects (I didn't even realize at first that you could run down the traffic light poles and some of the trees as well). And on top of that the overall atmosphere is just great, even on the open road parts. You can really see where all the hard work went, a quality product. :thumbsup::thumbsup:

    Reply
    edited by Remko 30 days ago
  • EvoX - 30 days ago
    User Date
    pete951630 days ago
    Zalcus2029 days ago
    Remko29 days ago
    NFSF1McLaren28 days ago
    JimDiabolo28 days ago
    bug11025 days ago
    Liked
    Maaaan this is insane, saw it yesterday evening... now I have HS on my Win10 and gonna enjoy this immense work of yours👍and a very nice replacement for me btw
    Reply
  • AJ_Lethal - 30 days ago
    User Date
    pete951630 days ago
    Zalcus2029 days ago
    EvoX29 days ago
    Remko29 days ago
    NFSF1McLaren28 days ago
    JimDiabolo28 days ago
    Liked
    This track is simply fantastic, especially the night version. A couple of things that could be tweaked related to textures and lighting on said night version, but it's still an outstanding work!
    Reply
  • Zalcus20 - 29 days ago
    User Date
    EvoX29 days ago
    Remko29 days ago
    NFSF1McLaren28 days ago
    JimDiabolo28 days ago
    Liked

    Thanks, everyone!

    @Remko: There are still many more features to discover on the track. Keep exploring! ;)

    BTW, this is not the final release version.  I plan to do a few more things before I move on to the next project (whatever that will be). Expect to see an update at some point. 

    Reply
    • Remko - 29 days ago
      User Date
      Liked

      Well, I did find the place where you hid your name, it was hard to miss :cool:

      Great to hear there will be an update at one point, but so far it’s already excellent. 

      Reply
    • JimDiabolo - 27 days ago
      User Date
      Zalcus2025 days ago
      Remko24 days ago
      Liked

      There is really everything in it that is currently possible with self-made NFS4 tracks. And that on a completely new course, where the opponents are also moving fast. Simply implemented perfectly.:clap:

      Reply
  • noise - 29 days ago
    User Date
    pete951629 days ago
    Liked

    Ai....don't work for me. Imported the track with "NFS HS Mixer", and tried racing with 1 EA car but loading stops and brings me back to playercarmenu.

    I don't use VEG patch.

    With VEG patch (and annoying black bars on the sides) it works, but slow graphics.

    It's a beautifull track.

    Reply
    • pete9516 - 29 days ago
      User Date
      Zalcus2025 days ago
      Liked

      Seems like your .ini settings are not quite good. As far as i can remember you can actually set any resolution in the game with the Modern Patch and you can even race any high poly grid on any high poly track with ultra high settings if you set OwnHeapLimitMb=512 in the nfs4.ini


      Reply
  • noise - 28 days ago
    User Date
    Paul Spain28 days ago
    EvoX28 days ago
    Zalcus2025 days ago
    Liked

    The comp. I use for NFS4  has: RAM=512MB, VRAM=128MB , and WindowsXP, I think that's to weak.

    I try my notebook, smaller but more powerfull.

    I try fiddeling with .ini settings thnx.

    Reply
    • Cooya! - 28 days ago
      User Date
      JimDiabolo28 days ago
      Liked
      I had the same problem: The tracks loading progress bar is moving extremly slowly and after a while it crashes back to the main menu. The problem has to do with the ai traffic. When I turn traffic off, the track is loading (still slowly but) fine.
      Reply
    • pete9516 - 28 days ago
      User Date
      JimDiabolo28 days ago
      Liked

      This is because the polygon limit is reached and instead of game crash sometimes the game will force you back to the main menu. The problem with slow loading bar while loading the track is just vertical synchronisation. If you use nGlide, turn Vertical Synchronisation ON. This way it is turned off. (Blame nGlide developer :D) If you set it "Off" it is actually turned on which you can even feel in your input. It has a massive delay AND the loading of a track is ridiculously long so when using nGlide 2.01 (or such) be sure to turn it on in the nGlide Config program to make it be off in Need for Speed.

      EDIT: Same is for the trash.ini with Modern Patch. Make sure to set NGLIDE_VSYNC from 0 to 1
      NGLIDE_VSYNC=0

      NGLIDE_VSYNC=1

      Reply
      edited by pete9516 28 days ago
    • Cooya! - 28 days ago
      User Date
      pete951628 days ago
      Liked

      Oh wow... Thank you Pete! What you wrote sounds totally legitimate. My game is crashing back to the main menu because I use AJ_Lethals traffic pack with much higher poly count compared to the original traffic cars. Indeed it must be the polygon limit causing the crashes. And as I am using nGlide as the renderer of choice: I really had no idea that the Vsync setting are the wrong way round with this program. Thank you sooo much for teaching me. the loading times and the input delay are really sooooo much better with setting it to "on".

      Reply
    • AJ_Lethal - 28 days ago
      User Date
      Liked
      You could try using dgVoodoo with at least 32MB of VRAM set to it: nGlide only has around 16MB available for it, the track textures coupled with traffic cars take more VRAM than that and makes the game bounce back to menu upon loading.
      Reply
      edited by AJ_Lethal 28 days ago
    • pete9516 - 28 days ago
      User Date
      Liked

      I'm always glad to be able to help someone. Thank you for your response, this proves that it's not my system's or any settings on my machine but it's indeed the nGlide config program. I didn't know the Traffic Pack from AJ is so high poly :D Maybe this new track from Zalcus20 is highpoly instead

      EDIT: But when you say it has much more polys compared to the original traffic it's likely that it could be both the "problem"

      Reply
      edited by pete9516 28 days ago
    • EvoX - 28 days ago
      User Date
      pete951627 days ago
      Liked
      Wow u have a super classic system and I loved the XP in the good old days
      Reply
    • JimDiabolo - 27 days ago
      User Date
      pete951627 days ago
      Liked

      "Neighborhood Drive" only ran with nGlide driver, two opponets and traffic on my system. I played around with some setting, with dgvoodoo it doesn't ran at all here.
      Interestingly, "opengl1" actually works with full grid or traffic on. Unfortunately, the resolution is limited to 1024x768.

      This could be an exciting competition: who has the best setting for "Neighborhood Drive"


      Reply
      edited by JimDiabolo 27 days ago
    • JimDiabolo - 26 days ago
      User Date
      Zalcus2025 days ago
      pete951624 days ago
      Liked

      Update:

      I'm now using the opengl3 driver. I can drive "Neighborhood Drive" with full grid, or traffic on, and stable fps close to 60.

      In game I can only select 1024x768 but it goes to full screen 1920x1200 anyway. I remembered I tried it sometime ago but gave it up, due to the missing fog support. But the solution is very easy, just add "FogSupport=1" to "thrash.ini".

      Here is clip with 4 opponents and traffic on.

      https://www.youtube.com/watch?v=ERVi7iwfCx4

      Update:

      OpenGL drivers can be found here : https://www.nfsaddons.com/forums//index.php?topic=2448.0

      Reply
      edited by JimDiabolo 24 days ago
    • Zalcus20 - 25 days ago
      User Date
      Liked

      Very nice video, JimDiabolo. You have some awesome racing/defensive driving skills! :o:cool::thumbsup:

      I would like to try that "opengl3" setup, but I can't find the "nfs5_pu_patch_1.06" using google search. It also seems to be removed from the internet archive site. :cry:

      Any idea where I can get it from?

      Reply
  • EvoX - 28 days ago
    User Date
    Zalcus2025 days ago
    Liked
    I will post more detailed impressions a bit later, when I reach this track in career 👍😁
    Reply
  • Geminiyo - 28 days ago
    User Date
    Zalcus2025 days ago
    Liked

    This is astounding track. Congrats.

    I captured a short videoclip at the very first try of driving on it.

    ND high - YouTube

    Reply
  • noise - 28 days ago
    User Date
    Zalcus2025 days ago
    Liked

    Great this helped me also (even with my "classic" comp)

    The nightversion is very good. I prefer it with headlights vertex.

    I also noticed that the houses are occupied. Near the tunnel there are 2 buildings were the lights switch on and off.

    The cars in the showroom is also a nice feature.

    Still need to check the replays.

    Reply
  • noise - 27 days ago
    User Date
    JimDiabolo27 days ago
    Zalcus2025 days ago
    Liked

    Cool replays also.

    The trees have white lines around the tops, is this meant that way? 



    Reply
    • Zalcus20 - 27 days ago
      User Date
      Liked

      :hmm:For some reason when I set the trees to have transparency, the game draws those weird white lines around them. I'm not sure how to fix it. 

      Reply
  • Zalcus20 - 27 days ago
    User Date
    Remko25 days ago
    Liked

    For all those who are experiencing problems getting the track to load: try loading the track with this downsized tr0.qfs file from my dropbox link: https://www.dropbox.com/s/j9s4izco2tugnwf/tr0.qfs?dl=0

    Test this with only daytime. 

    I suspect the issue could be the result of having many large (128x128) textures. In this modified file, many textures have been reduced to 64x64. Please backup the original tr0.qfs before proceeding.  Let me know if this helps

    Reply
    edited by Zalcus20 27 days ago
    • noise - 27 days ago
      User Date
      Zalcus2025 days ago
      Liked

      That works Zalcus, with the new tr0.qfs I can race with traffic (old comp. without VEG Patch).

      Also think the textures haven't sufferd from 64x64.

      The traffic on the divided highway choose wrong drivelines (right trough the trafficlights)

      Most addontracks have this problem, funny that on such a great track I start complaining about trees and traffic. Ahh.. you get such positive respons, you can handle it.

      Reply
    • Zalcus20 - 25 days ago
      User Date
      pete951624 days ago
      Liked

      Thanks for testing it.  Looks like my suspicions are confirmed: The texture files are too big.

      I'm going to make an update that hopefully removes the loading problem completely but still looks good.

      I want everyone (whether they have Veg's Patch installed or not) to be able to run Neighborhood Drive with ease.


      And yeah. I gave up on the AI traffic. They do so many silly things, lol. :smirk:

      Reply
      edited by Zalcus20 25 days ago
  • bug110 - 26 days ago
    User Date
    Zalcus2025 days ago
    Liked

    looks great

    Reply
  • nfsfan83 - 26 days ago
    User Date
    JimDiabolo26 days ago
    Zalcus2025 days ago
    pete951624 days ago
    Liked
    Nice job :) I remember some time ago I want make something in this style , based on Hill Valley 1985 fromt Back To The Future :D with famous square
    Reply
  • Mike - 22 days ago
    User Date
    Remko22 days ago
    Zalcus2021 days ago
    nfsfan8320 days ago
    Liked

    I just gotta say, it's awesome that the HS community is still active and helping each other troubleshoot here. Great to see!


    And awesome track, btw. Definitely my new favorite and testing track

    Reply

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