User Date
Pritz8August 25, 2021

Need for Speed High Stakes Downloads

Redrock Outback Version 2

Redrock Outback Version 2
Added On August 24, 2021
Views 623
Downloads 35
Version High Stakes
Original Track Redrock Ridge
Favorited 1 times
Average Rating
10/10 - 2 votes
You must be logged in to rate this track.

Additional Screenshots

Description

A beautiful track created and released by nfsfan83. All credits go to him as the creator of this track. He has kindly granted me permission to edit this track. Thank you! :D

Many improvements were made:

-99.9% of sticky walls removed.

-98% visibility issues were solved. There are still some problems seeing the road from far away on some parts of the track and some objects might still pop into view. 

-Fixed many holes in the track mesh. Of course, there might be some that I missed.

-Improved AI lines. (Of course) ;)

-Collision properties are set for signs and type 6 collision for the boxes.

-Mirrored properties set for textures with text. (Driving with mirrored option looks good.)

More improvements are discussed in the "Readme V2" text file.

-----------------------------------------------------------------------------------

NOTES:

-VEG's NFS4 modern patch is recommended.

-"Full view" and "rear view mirror off" are still recommended to prevent random crashes due to the messy medium and low  LOD track Mesh.

-Many large (and some small) objects have been converted to global objects. This was done to solve the majority of visibility issues. Depending on your system, this might have an impact on performance.

--------------------------

INSTALLATION:

-Redrock Outback replaces Redrock Ridge. Make a backup of the 'Redrock' folder in your data/tracks folder of your NFSHS directory first. You can also use the NFS Mixer to import the track as a new one.

Enjoy!

Visitor Comments

  • Zalcus20 - 25 days ago
    User Date
    EvoX25 days ago
    WiLL25 days ago
    Liked

    I think I submitted too many screenshots. Sorry about that.

    EDIT: Going to put up daytime screens instead.

    Reply
    edited by Zalcus20 25 days ago
  • Mike - 25 days ago
    User Date
    Zalcus2025 days ago
    WiLL25 days ago
    Liked
    No such thing as too many screenshots
    Reply
  • EvoX - 25 days ago
    User Date
    Zalcus2024 days ago
    Liked

    Hey mann! Insane track! :cool:I had to drift like paranoid to stay alive on it! Bot level is unbelievable!:checkeredflag: How did u upgrade it like that?) I will submit screenie...

    Reply
    • Zalcus20 - 24 days ago
      User Date
      EvoX24 days ago
      Liked

      It's all in the speed files. ;)

      Reply
  • noise - 25 days ago
    User Date
    Zalcus2024 days ago
    Liked
    So nice to see nfs4 is still alive. Screenshots look promising. Great work Zalcus.
    Reply
  • Cooya! - 24 days ago
    User Date
    Zalcus2024 days ago
    JimDiabolo22 days ago
    Liked

    Amazing work! This brings "Redrock Outback" to a whole new level. Especially getting rid of all the background popups and holes in the mesh raises the quality to an almost vanilla looking standard. :thumbsup:The only thing that disappoints me is the fact that the road boundaries are still directly next to the road and that it is not possible to drive on the sand next to the road.

    Reply
  • Zalcus20 - 24 days ago
    User Date
    EvoX24 days ago
    JimDiabolo22 days ago
    Liked

    Thanks for the positive feedback guys! 

    @Cooya: I would have made the sandy areas passable, but they are not made of road polies.  They are polygon objects (well now they are global objects :smirk:)  that by default cannot be driven on. I would have to reconstruct the entire track mesh to make the sandy areas passable. Besides, I think it's more challenging this way.  :P 


    Reply
    • EvoX - 24 days ago
      User Date
      Liked
      Absolutely. I had to remember those places and take caution, but now I almost take no notice of them.
      Reply
  • noise - 23 days ago
    User Date
    Remko23 days ago
    Liked
    just drove the track with a '70 Dodge Challenger (Jokinen's with the great V8 sound) , it was amazing. During the replay (wonderfull camera angles) It looked like scenes from the Vanishing Point movie.
    Reply
  • JimDiabolo - 22 days ago
    User Date
    Zalcus2022 days ago
    Liked

    Wow, now you can see how good nfsfan83 track is. The caverns are looking fantastic. I really hate the background popups in the old version. It’s interesting to see that most scenery is converted to global objects, and HS has no problem with it. Also the opponents are really challenging. Very well done Zalcus20.

    One thing that maybe can be improved is the sky textures.

    Reply
    • Zalcus20 - 22 days ago
      User Date
      Liked

      Agreed. 

      I have to study the sky.qfs file and some lines in the tr.ini files more to understand how to improve the sky textures.  I'm a bit stuck with this. :thumbsup:

      Reply
  • nfsfan83 - 16 days ago
    User Date
    Zalcus2016 days ago
    Remko16 days ago
    Liked

    I'm Impressed :) Love it!!!

    Reply
    edited by nfsfan83 16 days ago
    • Zalcus20 - 16 days ago
      User Date
      Remko16 days ago
      nfsfan8315 days ago
      Liked

      Now I know for sure I did a good job.  :P  

      A positive review from the original author is the highest form of a compliment. :o;):D

      Thanks.

      Reply
      edited by Zalcus20 16 days ago
    • nfsfan83 - 15 days ago
      User Date
      Liked
      better view distance is amazing
      Reply

Error: You must be logged in to comment on this track.

Not registered yet? Register here. It only takes 30 seconds.

Forget your password? Find it here.

 
 
133 Guests, 1 User
alyceru18