User Date
JimDiaboloAugust 06, 2021

Need for Speed High Stakes Downloads

Mystic Peaks (Fixed)

Mystic Peaks (Fixed)
Added On August 6, 2021
Views 781
Downloads 46
Version High Stakes
Original Track Summit
Favorited 1 times
Average Rating
10/10 - 1 votes
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File updated on: August 6, 2021

Additional Screenshots


***All credit goes to the original authors for converting and making this track work with NFS High Stakes.***

This update fixes the issue with the AI opponents getting stuck on the track. They are now able to complete a lap in either direction and are more challenging overall.

Other small fixes were made as well (details in the README file).

INSTALLATION: Mystic Peaks replaces the Summit track. Make a backup before replacing it. You can also use the NFS Mixer to import the track as a new track.

Have fun and relive the magic of NFSII in NFSHS!


  • Version 1.1 uploaded August 6, 2021

    Zalcus uploaded a new version. The new file is 1.47 MB.

    -Two more boxes have been added at the plane crash site. Additionally, collision type 6 properties have been added to them (Thanks to JimDiabolo's latest T3ed which is available for download now.) The boxes can be knocked around the track now.
  • Initial version uploaded August 6, 2021

    Ryan Trevisol, KillRide, UnBtable, nfsfan83, Zalcu uploaded initial version. The original file is 1.47 MB.

Visitor Comments

  • JimDiabolo - 1 month ago
    User Date
    Zalcus201 month ago

    "Mystic Peaks" is now a real challenge. I didn't stand a chance with AA car against AAA opponents (traffic on).

    And also built in Type6 objects right away, that was quick! Perfect!

    edited by JimDiabolo 1 month ago
  • pete9516 - 1 month ago
    User Date
    Can you make a tutorial on how to fix AI racing lines? If not, can you post a link to an existing tutorial?
    • Zalcus20 - 1 month ago
      User Date
      pete95161 month ago
      WiLL27 days ago

      There are no existing tutorials for fixing AI racing lines atm.  When there is a better understanding of how the data in the speed files work, I'll pass on the info.  It's mostly a guessing game right now... :smirk:


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