User Date
offroader_XDecember 18, 2023
Poorboy123December 28, 2007
-Aka-NFSWiLLJune 16, 2007
TSFebruary 28, 2007
HSVDrifterFebruary 28, 2007
ZpectreFebruary 27, 2007

Need for Speed High Stakes Downloads

Chevrolet Corvette C6

Chevrolet Corvette C6
AuthorZpectre
Added On February 27, 2007
Views 9,085
Downloads 1,614
Version High Stakes
Brand Chevrolet
Favorited 6 times
Average Rating
9.7/10 - 6 votes
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Additional Screenshots

NFS:HS Features

Class AA Serial # 38
Damage No Dashboard None
Convertible No Vidwall No
Windows Clear Licence Plate Customizable
Top Speed 184 mph
295 kmh
Polycount 6709
Driver Animated

Description

The Corvette from NFSMW, converted to NFS4. Best C6 available for the game, enough said.

Visitor Comments

  • Lotec - 17 years ago
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    Liked
    THis is the best C6...great job
    Reply
  • Freak-DS - 17 years ago
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    Liked
    wow, and only 6,7k polys =)
    Reply
  • Rafel - 17 years ago
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    Liked
    but no damage, i don't like it.
    Reply
  • HSVDrifter - 17 years ago
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    Liked
    why does it need damage, it'd ruin this beautiful. Besides its going in NFS6 tommorow.
    Reply
  • Rafel - 17 years ago
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    Liked
    It's my opinion. I only d/l cars with damage. "it'd ruin this beautiful", well, it's NFS RC, rules of the game.
    I like this car, is very beatiful, quite low-poly, but i only play with damage.
    Repeate, it's my opinion.
    Reply
  • noise - 17 years ago
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    Liked
    third great corvette C6 (DanR, and Xentek's mw conversion).The accurate/low poly body makes this the winner.
    Reply
  • krempelman - 17 years ago
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    Liked
    If you (autor of this car) allow me to make a version with damage of your corvette, I'll do it for you :)
    Reply
  • HSVDrifter - 17 years ago
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    Liked
    This one flattens XenTek's , Xen's doesn't even have an interior, and Dan's is sorta unrealistic.
    Reply
  • TS - 17 years ago
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    Liked
    Wonderful, as always Zpectre.
    Reply
  • Max911 - 17 years ago
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    Liked
    Undoubtebl;y the best C6 for NFS4 :) great job, Zpectre!
    Reply
  • Jaume08 - 17 years ago
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    Liked
    Awesome, great job.
    Reply
  • RiCkT - 17 years ago
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    Liked
    its nice :)
    Reply
  • DanR - 17 years ago
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    Liked
    not bad for being converted from MW. btw, mine is over 1000 polies less and was made in a week.
    Reply
  • mecha - 17 years ago
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    Liked
    Dan's is sorta unrealistic? I'd like to clarify something, just to set the record straight. DanR made his C6 using mostly imagination, he didn't have a wide array of reference pics to work with. he at least implemented damage, and upgrades. not to take away from Zpectre, but to convert someone else's car and lay claim that it's the best in NFS4, when you didn't even make it, is very bold. I think it's disrespectful not cause DanR's my friend, but when anyone plays up a conversion from a newer NFS to NFS4 and insults scratch-made models.

    now you wonder why half the modelers aren't around anymore -- it's cause someone can convert from NFS7-9 and suddenly they're a hero.
    Reply
  • Zpectre - 17 years ago
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    Liked
    Okay, some points need to be explained:

    - The main reason why I converted the Corvette is that I've had Dan's car in my list for a long time and didn't feel it was on par with most of the user-made cars I downloaded. Since Dan's Vette was the only one available and XenTek's conversion didn't have all the necessary features, I decided to give people another option, which would hopefully be more attractive. If the car is already modeled in a high quality standard, I won't see the need for a conversion (which is the case with VSO's Gallardo, Dan's Camaro, TwIsTiD's 350Z and so on);

    - As far as I'm concerned, you cannot run a full grid of those MW Corvettes in Career Mode, therefore the lack of upgrades is perfectly excusable. I could have made them (well, one can always use the MW bodykits...), but I chose not to since it would do more harm than good to those people who play primarily for fun;

    - I don't like damage. It's a preference of mine;

    - I don't make dashes because those add up to the total polygon count rendered by the game in a race. For me, it's much more important to be able to race against as many opponents as possible whilst still maintaining a reasonable level of accuracy in the models I convert than to be able to use the dash view camera. I value detail, but not to the point it subtracts from the enjoyment of the game. Otherwise, I'd convert those massively high-poly level-"a" meshes instead;

    - My Corvette has custom sounds, which Dan's doesn't;

    - From an OBJECTIVE point of view (notice I capitalised the word "objective"), Dan's model is inaccurate. Moreover, his modeling and texturing skills were still rough at the time he built his car (I remember he also made several Vipers as well, for which there were several references since the Viper is an older car, and all of his versions were surpassed by Venom's and viper_gts' cars). If someone (whoever he/she is) converts a more accurate model from whatever source and puts effort on ensuring the conversion will have a high level of refinement (like I did, and you can't deny that), the converted car will be better overall;

    - Merit alone does not make a good product. Often will companies spend many resources and years on the development of a product, only for it to become a complete failure, for various reasons (sometimes it's even a matter of taste);

    - Criticising the converter for playing up his converted mesh means ignoring that whoever built the car in the first place has also worked hard on it. You're acting as though EA's work is irrelevant and doesn't demand many hours of dedication from the people who work there;

    - The time difference between the releases is about 3 and a half years. After so long, you'd expect someone to come up with a better model, be it created from scratch or converted;

    - HSVDrifter never insulted Dan's car. He merely stated his opinion regarding it. "Unrealistic" doesn't sound offensive to me;

    - People have moved away from NFS because of the games not providing adequate conditions for them (moddability, enjoyment, absence of graphical limitations), not because they felt their talent wasn't being recognised by the community. Right now only a few modelers are making more recent cars for NFS4 (by more recent I mean 2005 onwards), and not always are these cars what we want to see in the game. If we wish to play with a car in NFS, we are, most of the time, forced to resort to converting, since these cars are otherwise unavailable to us;

    - If it wasn't for converters, there would be very few addon cars for MW. Enough said. Just because the work of a converter is mostly technical, it doesn't mean it's unimportant or easy to do. Designers create the car's shape, but the car itself would never exist if it weren't for the assembly lines.
    Reply
  • Rafel - 17 years ago
    User Date
    Liked
    Zpectre:
    - I don't like damage. It's a preference of mine;

    I like a lot damage, its a preference of mine ;). I can run a lot of race games have no damage with very detailed cars and no an old game as NFS:RC. ;)

    I prefer less details and damage :D
    Reply
  • RiCkT - 17 years ago
    User Date
    Liked
    why exactly are you guys conparing Dan's and this thing?

    this here is a conversion, it doesnt count shit, whatever you put in, there is no way in saying "good work"...converting is nothing special.
    dan modelled his thing in a week without ressources, > that shows REAL skills, one of the reasons why hes one of the best modellers of the F-Body Faction.
    - all the time venom and me were competing who's better...we didnt see that Dan would actually smoke us...if he wants to.

    i can honestly say i never ever downloaded or played with a conversion, except if you count that you can download my Cuda/GNX for like 10 games now...

    - Rick
    Reply
  • Cooya! - 17 years ago
    User Date
    Liked
    "this here is a conversion, it doesnt count shit..."

    Come on guys... Stop behaving like little children! It doesn´t count wich one´s car is better or if a car is converted or scatchmade -

    EVERY NEW CAR FOR NFS4 IS APPRECIATED!!!

    Of course it is more work to make a car from scratch... Dan´s Corvette was a masterpiece in 2003 and it is still a great car - especially because he worked with almost no refference pics...
    But you can´t deny that the guys from EA did a great job on doing very nice and accurate meshes but put them in very poor games!!! It would be a shame not to put them in NFS4 and therefore Zpectre´s work is highly appreciated!!!
    And you can´t deny that the EA-mesh is much more accurate (and "cleaner") than Dan´s so this one IS THE BEST Corvette C6 for NFS4!

    And it is a lot of work to do a very good conversion - You can mess up a lot of things!!! There are a lot of very bad MW-conversions around here but Zpectre always does a great job... You have to take care of the parts, the normals, the scale, etc... you have to mix colors, fit a driver, make the movable parts work, make a nice performance file, the dummies and maybe a new sound... It IS WORK! So please stop goofing on him!
    I love every conversion Zpectre releases and I am very happy for everythink that keeps NFS4 alive.
    AND... this one gave Dan the "impulse" to work again and to make his Corvette better so EVERYONE must be happy now even the conversion-haters! - Although I don´t understand why he "wastes" his talent on doing the same car again intead of doing something new

    @ Zpectre: Please don´t stop converting cars because of something like this discussion...

    @ F Body Faction:
    "
    now you wonder why half the modelers aren't around anymore..." - No! They left because of people like you flamming everybody for everything.
    Reply
  • MSFT - 17 years ago
    User Date
    EvoX2 years ago
    Liked
    I really have not a clue what the hell is going on, but I just feel the need to say this one thing.

    If you fuck with DanR, I will fuck you up.

    With that being said, I depart.
    Reply
  • Power^Steer|nG - 17 years ago
    User Date
    Liked
    just wanted to say..

    wow... MSFT.... :D

    NO COMMENTS
    Reply
  • -Aka-NFSWiLL - 17 years ago
    User Date
    Liked
    I take NFS Wizard open this Vets Files and then Opens EA's Pos Vet. Copy the Car.TGA & Car.FCE of this Car on Top of EA's Pos. Car then i Have Zpectre's C6 Vet thats all is to it. Was an Example Simple save.
    Hey THX Zpectre! This is Soooo Awesome!! :)


    Reply

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