User Date
MikeMarch 18, 2021

Need for Speed Hot Pursuit Downloads

Need For Speed III Modern Patch v1.6.2 beta (HD Widescreen Portable)

Need For Speed III Modern Patch v1.6.2 beta (HD + Widescreen + Portable)
Added On July 8, 2015
Views 14,343
Downloads 2,607
Version Hot Pursuit
File Size 1.65 MB
Favorited 1 times
Average Rating
10/10 - 2 votes
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File updated on: March 18, 2021

Description

- Full HD and widescreen resolutions support.
- Improved graphics. No more cars with non-rotating wheels, better textures and models for other's cars, greater view distance in the rear view, etc.
- Fog effect and light beams support in the DirectX 6 (they were exclusive effects for the 3dfx Voodoo).
- Portability. All system settings are loaded from the ini file. No more registry!
- Compatibility. Most problems with modern Windows were fixed. New system settings were added.
- Full support of multi-core processors. Original game could work correctly only on one core. This change dramatically improves performance of the nGlide and the dgVoodoo.
- Alt+Tab support. You can safely minimize the game when nGlide or dgVoodoo driver is used.
- Optimizations and bugfixes. More than 100 changes.

Changelog

  • Version 1.6.2 (beta) uploaded March 18, 2021

    Mike uploaded a new version. The new file is 1.65 MB.

    - 32bpp rendering for movies. Hide16bitModes and Use32bitModeInMenu ini settings were replaced by the Prefer32bitModes ini setting.
    - Fixed a bug of the free GPU RAM detection which was the cause of the invisible cockpit on DX8.
    - Movies are visible when DX8 is used.
    - No ugly tearing when playing movies on the D3D renderers.
    - Most renderers were fixed for proper 32bpp support.
    - Automatic detection of the thrash driver type when it is not specified explicitly.
    - Further refactoring of the thrash initialization code.
    - NoErrorReporting disables windows error reporting for more error types.
    - No car engine volume jerking while changing distance between a car and a camera during the race intro.
    - Esc (pause) works during race intro animation also.
    - The "Synchronizing..." message (when starting a network game) is displayed exactly at the middle of the screen.
    - Better text alignment for some buttons in the menu.
    - The size of the hint font in the menu was fixed, now it is like in the NFS4. It solves some problems with displaying hints.
    - Fixes in the car comparison menu: no redundant sound when switching modes; fixed a bug with autoselection of the first car; always starts from the head-to-head mode; better alignment and layout in the table mode.
    - Added a set of buttons with the "Exit Game" button to the Credits and Controls menus.
    - A few cosmetic bugfixes and better alignment in the Controls menu.
    - NFS3 logo is animated in the Track Information menu.
    - Rotation of the pause camera isn't slowing down when FPS is low.
    - HUD editor always uses Heli Cam.
    - Race music starts to play only when multiplayer game synchronization is finished.
    - Fixed a probable deadlock when entering pause menu during multiplayer game.
    - dgVoodoo v2.5.4 (Napalm).
    - nGlide v1.05 (with additional fix specially for this patch).

    For more details, check out Veg's site: https://veg.by/en/projects/nfs3/
  • Version 1.6.1 uploaded March 18, 2021

    Mike uploaded a new version. The new file is 1.59 MB.

    - Fixed the problem with Texel Alignment in the DX6, DX7 and DX8 renderers, so everything looks sharp, like when Glide3x is used.
    - DX8 supports fog effect. Thanks to Verok for investigation.
    - The DX7 graphical glitches like the black polygon near the Old Church were workarounded.
    - DX7 doesn't output 640×480×16 if this mode isn't supported. Also it returns sorted list of resolutions now.
    - A small optimization of texture loading. The thrash_about isn't called when it is not really needed.
    - More strict checking of validity of a thrash driver (a renderer).
    - New error messages for some problematic situations: too long path to the root directory (it has not to be longer than 210 characters); thrash driver not found.
    - DirectDrawLagFix was renamed to DisableMaxWindowedMode in the thrash.ini files. It is disabled by default now.
    - A new DirectDraw compatibility flag NoDwmOffForPrimaryLock was added to the thrash.ini files.
    - The game asks a renderer if it supports the fog effect. DX5 and SoftTri always report that they do not support the fog effect.
    - Refactoring of the video mode init code. Video mode restore function will not be called twice at exit.

    For more details, check out Veg's site: https://veg.by/en/projects/nfs3/
  • Initial version uploaded July 8, 2015

    Evgeniy Vrublevsky (Veg) uploaded initial version. The original file is 1.21 MB.

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