User Date
Paul SpainMarch 28, 2021

Need for Speed High Stakes Downloads

'77 Plymouth Fury 'Sûreté du Québec'

'77 Plymouth Fury 'Sûreté du Québec'
Added On December 22, 2016
Views 5,264
Downloads 674
Version High Stakes
Brand Plymouth
Favorited 1 times
Average Rating
9.7/10 - 3 votes
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Additional Screenshots

NFS:HS Features

Class Pursuit Serial # 37
Damage No Dashboard Yes
Convertible Yes Vidwall Yes
Windows Clear Licence Plate Non-Editable
Top Speed 132 mph
210 kmh
Polycount 3600
Driver Animated

Description

Completely reworked, retextured and fine tuned version of Baardk's Plymouth Fury '77 in a 'Sûreté du Québec' (Québec Police) variant

Reworked lightbar featuring the large single 'Dietz 7-11' beacon with kindly permission and support by Paul Spain ;)

The zipfile also contains a traffic car to replace a traffic Police car e.g. 'traffic pursuit sedan'

It is not recommended to use the traffic car without the VEG (NFS Modern) patch installed because of increased polyload ..

Have fun!

FranknFurter (Frank)

Visitor Comments

  • FranknFurter - 7 years ago
    User Date
    Liked
    .. looking forward .. :D
    Reply
  • WiLL - 7 years ago
    User Date
    Liked
    Great ah, Job Frank...:-]
    Reply
  • WiLL - 7 years ago
    User Date
    Liked
    Yes I seriously see that :) I'm still trying to improve my road hill an others
    Reply
  • FranknFurter - 7 years ago
    User Date
    Liked
    Thanks WiLL :)
    more or less my best Fury 'til now I believe, at least it was the most work-intensive of them .. there are still one or two to come .. let's see :)
    Hope you like that sophisticated lighting scheme .. was a hard nut to crack ..

    .. looks best on Sergi's 'Dolphin Valley' on those dark parts by the sawmill .. :D
    Reply
  • FranknFurter - 7 years ago
    User Date
    Liked
    folks I noticed a small fault still in the mesh .. :o

    The left mirror's normals are inverted ('flipped'), happened accidentally ... so that mirror appears dark in menu and ingame, can you live with that fault (ZModeler folks now how to 'repair' that tho.. 'flip normals') or should I correct still and update that time being? :(
    Reply

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