Hot Pursuit (2010) Game Information
Quick Game SummaryPublisher: Electronic Arts
Developer: Criterion Games
Platforms: PC, XBOX360, PS3, Wii
Release Date: Nov 16, 2010
Criterion Games, the developer behind the Burnout series, is the latest studio to take on the Need for Speed franchise with Hot Pursuit. Following on from Slightly Mad Studio's racing sim Need for Speed: Shift, Hot Pursuit will return to the arcade gameplay of the original games in the series. At its core, it's cops versus racers--one player chases, the other tries to get away--which is wrapped in all the style, explosiveness, and online-centric features we've come to expect from the studio.
The game focuses on two different playable classes--the cop and the racer. The relationship will be "like a dog chasing down a rabbit," according to Criterion creative director Craig Sullivan. He said, "We want the racer to feel like the rabbit, and the cop to feel like the dog." Like the dog, the cop is more powerful--not only will police cars be faster, they also won't take damage. Racers actually have it pretty tough in comparison--they'll have more speed and stealth-related power-ups, but they'll take damage every time a cop car hits them. Like the rabbit, the racer should feel vulnerable to attack and will have to outsmart the cop to survive.
Unlike the dog and the rabbit, though, these two classes have access to a host of power-ups to help them hunt their prey or escape intact. The cop can call in roadblocks and helicopter support, drop a spike strip, or send out an electromagnetic pulse that reverses the racer's controls. The racer, meanwhile, can use a cloak, a decoy car, and a radar jammer to throw the cops off his tail, while the nitrous boost will take you "faster than you've ever been in a Need for Speed game." Given Criterion's expertise in destructibility, it was no surprise to see a crash replay when the cop takes down the racer. Sullivan promises to take this "100 times further" in the finished game.
Given the fact that Criterion pushed the online racing genre in Burnout Paradise, it's no surprise to find that Need for Speed: Hot Pursuit will be a highly connected game. There'll be persistent progression, so whether you play online or off, you'll always be unlocking new cars. You'll also be able to play eight-player games online in any combination of cops versus robbers--you could have one racer trying to escape seven cops, or vice versa. The developer wasn't talking about the online modes in depth at this stage, but we expect to hear more in the run up to release.
Another potentially revolutionary aspect of the online package is Autolog, which allows you to connect, compare and compete with your friends. When you're logged into the network, a Facebook-esque friends stream provides you with info on what your contacts have been up to. It then advises you of what to play based on this activity, recommending players with similar tastes, for example.
EA has given the game a November 16, 2010 release date for North America, and on November 19, 2010 in Europe. There will also be a Wii version, although it will be developed by Exient, rather than Criterion
Stay tuned to NFSAddons for more information as it becomes available.
CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
RAM: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®
DISC DRIVE: DVD-ROM, 8 speed
HARD DRIVE: 6.5 GB
VIDEO CARD: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher
SOUND CARD: DirectX 9.0 –compliant sound card COMPATIBLE VIDEO CARD CHIP SETS: ATI® RADEON® X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce® 7/8/9/100/200 series
ONLINE: 2 - 8 players, 512 Kbps or faster